This article. is for self practice:
refer: https://leetcode.com/problems/design-tic-tac-toe/solution/
Assume the following rules are for the tic-tac-toe game on an n x n board between two players:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves are allowed.
- A player who succeeds in placing
nof their marks in a horizontal, vertical, or diagonal row wins the game.
Implement the TicTacToe class:
TicTacToe(int n)Initializes the object the size of the boardn.int move(int row, int col, int player)Indicates that the player with idplayerplays at the cell(row, col)of the board. The move is guaranteed to be a valid move, and the two players alternate in making moves. Return0if there is no winner after the move,1if player 1 is the winner after the move, or2if player 2 is the winner after the move.
Example 1:
Input ["TicTacToe", "move", "move", "move", "move", "move", "move", "move"] [[3], [0, 0, 1], [0, 2, 2], [2, 2, 1], [1, 1, 2], [2, 0, 1], [1, 0, 2], [2, 1, 1]] Output [null, 0, 0, 0, 0, 0, 0, 1] Explanation TicTacToe ticTacToe = new TicTacToe(3); Assume that player 1 is "X" and player 2 is "O" in the board. ticTacToe.move(0, 0, 1); // return 0 (no one wins) |X| | | | | | | // Player 1 makes a move at (0, 0). | | | | ticTacToe.move(0, 2, 2); // return 0 (no one wins) |X| |O| | | | | // Player 2 makes a move at (0, 2). | | | | ticTacToe.move(2, 2, 1); // return 0 (no one wins) |X| |O| | | | | // Player 1 makes a move at (2, 2). | | |X| ticTacToe.move(1, 1, 2); // return 0 (no one wins) |X| |O| | |O| | // Player 2 makes a move at (1, 1). | | |X| ticTacToe.move(2, 0, 1); // return 0 (no one wins) |X| |O| | |O| | // Player 1 makes a move at (2, 0). |X| |X| ticTacToe.move(1, 0, 2); // return 0 (no one wins) |X| |O| |O|O| | // Player 2 makes a move at (1, 0). |X| |X| ticTacToe.move(2, 1, 1); // return 1 (player 1 wins) |X| |O| |O|O| | // Player 1 makes a move at (2, 1). |X|X|X|
Constraints:
2 <= n <= 100- player is
1or2. 0 <= row, col < n(row, col)are unique for each different call tomove.- At most
n2calls will be made tomove.
The algorithm can be implemented as follows:
For a given
n, initialize arraysrowsandcolsof sizenwith the value of every element set to0.For each move, we must increment/decrement the row, column, diagonal, and anti-diagonal according to who is the current player and which cell was marked. If the current player is player 1, we increment the value and if it is player 2, we decrement the value.
Note: If we apply simple math rules, we can increment or decrement the values irrespective of the player.
We can use an additional variable
currentPlayerwith the value1for player 1 and-1for player 2, and add the value ofcurrentPlayerto the current row, column, diagonal and anti-diagonal.As a final step, we must determine whether the current player has won the game. If any row, column, diagonal, or anti-diagonal is equal to
n(for player 1) or-n(for player 2) then the current player has won the game.Also, rather than having separate conditions to check whose turn it is, we can check the absolute values.
package practice;
public class TictacToe {
int[] row;
int[] col;
int diagonal;
int antidiagonal;
public TictacToe(int n) {
row = new int[n];
col = new int[n];
}
public int move(int r, int c, int player) {
//player1 score=1; player2 score=-1
int currentPlayerScore = player == 1 ? 1 : -1;
row[r] = row[r] + currentPlayerScore;
col[c] = col[c] + currentPlayerScore;
//diagonal score
if (r == c) {
diagonal = diagonal + currentPlayerScore;
}
//antiDiagonal
if (c == row.length - r - 1) {
antidiagonal = antidiagonal + currentPlayerScore;
}
if (Math.abs(row[r]) == row.length || Math.abs(col[c]) == row.length || (r == c && Math.abs(diagonal) == row.length) || (c == row.length - r - 1 && (Math.abs(antidiagonal) == row.length))) {
return player;
}
return 0;
}
public static void main(String [] arg){
TictacToe ticTacToe= new TictacToe(3) ;
System.out.println(ticTacToe.move(0, 0, 1));
System.out.println(ticTacToe.move(0, 2, 2));
System.out.println(ticTacToe.move(2, 2, 1));
System.out.println(ticTacToe.move(1, 1, 2));
System.out.println(ticTacToe.move(2, 0, 1));
System.out.println(ticTacToe.move(1, 0, 2));
System.out.println(ticTacToe.move(2, 1, 1));
}
}
/**
* Your TicTacToe object will be instantiated and called as such:
* TicTacToe obj = new TicTacToe(n);
* int param_1 = obj.move(row,col,player);
*/
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